Accessibility

Accessibility at ThinkMantis.

This page describes what ThinkMantis actually does today for players who need motion reduced, a keyboard, a screen reader, or larger targets. It describes the build you are playing, not an intention.

We have not certified it.

We have not certified ThinkMantis against a formal accessibility standard, and we do not claim a conformance level. What follows is a plain description of the features that exist and the places the game still falls short.

Motion.

If your device is set to reduce motion, ThinkMantis follows it. The opening animation shows its finished state instead of travelling, celebrations settle instead of bursting, and the mascot stops moving. Nothing in the game depends on seeing an animation play: every state an animation expresses is also written on screen.

Keyboard.

Every page starts with a Skip to content link that appears as soon as you press Tab. Answers, game actions, menus and settings are real buttons, so Tab moves between them and Enter or Space activates them. Escape ends a celebration and returns you to the result.

Target size.

Header controls, answer buttons and page actions are built to a minimum of 44 by 44 pixels, which is checked on every release. Dense game boards are the exception: the 9×9 grid puzzles use cells smaller than that, because the whole board has to fit a phone screen. If that makes a game unplayable for you, tell us — we would rather change the board than leave it.

Light and dark.

ThinkMantis follows your device’s light or dark setting on first load, and the header carries a labelled button to switch it yourself. Your choice is remembered on that device.

Spoken guidance and captions.

The coach can speak. It is a setting, it can be turned off, and it never carries information you cannot also read: when your browser cannot speak a line, the same words appear on screen as a caption instead.

Screen readers.

Status messages — a saved backup, a finished day, a restored file — are announced politely rather than interrupting. Decorative art, including the opening mark and the mascots, is hidden from screen readers so it does not clutter the reading order. Controls that show only an icon carry a text label.

No account, and it works offline.

There is no sign-up, no email step and no time pressure to create anything before you can play. The game keeps a copy of itself on your device, so a slow or missing connection does not stop a session.

Where it falls short.

Said plainly, so you are not surprised by it:

Tell us what blocks you.

If something here keeps you from playing, send it through the feedback page. We treat accessibility reports as defects, not suggestions — they go on the same list as anything else that is broken.

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